PLAYTEST ALPHA / Test credits only. No real purchases or cash rewards.
I IRONWILDBATTLE FOR THE FRONTIER
TWO BANNERS. ONE FRONTIER.

Every army starts
with one commander.

Choose your side. Send reinforcements. Turn the tide together.

THE NEXT LEGENDCould be you.
LIVE BATTLE CONNECTING
DEPLOYMENT OPEN--:--
♜
ORDER · RESOLVE · IRON

Iron Empire

0
VS
0
FREEDOM · FURY · WILD

Wild Clans

⚒
ASHEN VALLEY • FRONTIER 01
Empire Clans Training waves
Training waves keep both frontlines active. Commander deployments decide the difference.
Your banner. Your battle.Pick a faction to command your first reinforcement.

Your reinforcements

CHOOSE A FACTION
EARN YOUR PLACE

The commanders

COMMANDERCOMBAT HONOR

    Ranked by combat contribution. Training troops never appear on the leaderboard.

    FROM THE FRONT

    Battle dispatch

    01 / CHOOSE

    Stand for something.

    Join the Empire or the Clans. Your faction stays locked for this battle.

    02 / DEPLOY

    Make your moment.

    Send line troops, elite reinforcements or a faction hero. Every deployment is shared live.

    03 / PREVAIL

    Take the frontier.

    Score by reaching the enemy stronghold. Win as a faction and receive your return.

    YOUR STORY STARTS HERE

    Name your commander.

    Your test profile is saved in this browser. Start with 100 free credits and 3,000 simulated purchase credits.

    No email required for this alpha. Clearing browser data loses access to this test profile.
    FIELD MANUAL

    One frontier. Two sides.

    Each battle lasts 8 minutes. Deployments close for the final 5 seconds. Reinforcements advance and fight automatically; those reaching the opposing stronghold score points. Equal stronghold scores are decided by commander combat honor; an exact tie reverses the round's spending.

    Your return

    The winning faction receives 1.5× free / reward credits and 2× simulated purchase credits, including the original spend. The losing faction receives 0. Returned purchase principal remains purchase credits; all additional returns become reward credits. Returns can be used when the next battle starts.

    Deploy with purpose

    Ranged troops counter large units. Support units strengthen nearby allies. Heroes have limited lifetimes: one per commander per battle, one active hero per faction. Each faction has two active elite slots.

    Test environment

    All balances are simulated. There are no payments, withdrawals, transfers or real-world prizes. You can replenish 3,000 test credits once per minute. Free credits reset to 100 at each new battle.

    ALPHA BUILD / 0.2

    Built for the frontier.

    Live battles, contribution rankings and credit settlement run on this server. This is a test of the gameplay and economy, with browser-bound guest profiles.

    The approved three-lane map is now the live board. Six authorized community specialist models are loaded locally for both factions; any model texture absent from its authorized pack receives a neutral in-game material rather than downloading external game files.

    Original interface and illustrated line-unit markers. No affiliation with Blizzard Entertainment.

    Preview a community model →